/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2006 Torus Knot Software Ltd
Also see acknowledgements in Readme.html

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.

You may alternatively use this source under the terms of a specific version of
the OGRE Unrestricted License provided you have obtained such a license from
Torus Knot Software Ltd.
-----------------------------------------------------------------------------
*/
#ifndef __OgreW32Context_H__
#define __OgreW32Context_H__

#include "OgreWin32Prerequisites.h"
#include "OgreGLContext.h"

namespace Ogre {

    class _OgrePrivate Win32Context: public GLContext
    {
    public:
        Win32Context(HDC     HDC,
                     HGLRC   Glrc);
        virtual ~Win32Context();

        /** See GLContext */
        virtual void setCurrent();
		/** See GLContext */
		virtual void endCurrent();
		/// @copydoc GLContext::clone
		GLContext* clone() const;

	protected:
        HDC     mHDC;
        HGLRC   mGlrc;
    };
}

#endif
